Posted Jul 14, 2026

3D Artist – Skins

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Job Description: • Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide. • Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow. • Optimize textures and materials to ensure excellent performance on mobile devices. • Work closely with the art lead to maintain visual consistency across all skins and materials. • Iterate on feedback quickly and efficiently in a fast-paced production environment. • Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine. Requirements: • 3+ year of experience in 3D art. • Solid understanding of realistic texturing, including materials, roughness, dirt, and wear. • Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max). • Basic knowledge of optimization techniques for mobile platforms. • Ability to follow art direction and adapt to an existing visual style. • Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work). • English - B1+ level, Russian - C1 level. Benefits: • Competitive salary. • Remote work format. • A passionate and supportive team that values creativity and ownership. • Opportunities for professional growth. • A culture built on initiative, transparency, and collaboration.