Job Description:
• Create 3D characters and cosmetics in a visual style aligned with the world of Sky
• Skinning character and cosmetic assets
• Collaborate with project leads, concept artists, designers, and engineers
• Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
• Support the rest of the 3D team to create character assets
• Review and fix bugs of all complexities
• Contribute to documentation and resource libraries for the art department
• Promote, contribute to, and participate in a culture of inclusion and diversity
Requirements:
• Online portfolio demonstrating character art skills
• 3+ years of experience as a 3D Character Artist at a game studio
• Proficient modeling skills in Maya or equivalent
• Self-motivated, humble, and a team player
• Open-minded and able to implement feedback from peers and art directors in a timely manner
• Passion for creating memorable characters for games
• Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
• Familiarity with Maya rigging/skinning
Benefits:
• medical
• dental
• vision
• 401k
• paid time off
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