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Posted May 23, 2026

Animator

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✨ Position Details: • Type: Freelance, hourly pay with potential for full-time • Location: Remote What You'll Do: • Create high-quality 3D animations for characters, creatures, and props that bring our world to life. • Animate humanoid skeletons with believable weight, timing, and personality across gameplay, cinematics, and ambient actions. • Implement and import animations into Unity, setting up animator controllers, blend trees, and state machines. • Develop physics-based animations and simulations (ragdolls, cloth, secondary motion) to enhance realism and immersion. • Collaborate closely with designers, programmers, and the art team to ensure animations align with gameplay feel, narrative tone, and visual direction. • Iterate quickly based on feedback and optimize animation assets for performance. ️‍♂️ What We're Looking For: • Strong portfolio/showreel showcasing 3D animation work, including humanoid character animation and prop animation. • Proven experience animating in industry-standard software (Maya, Blender, 3ds Max, or similar) and exporting clean rigs and animation data to Unity. • Solid understanding of the 12 principles of animation, body mechanics, and acting/performance. • Hands-on experience with Unity's animation systems: Animator, Mecanim, humanoid rig retargeting, blend trees, and animation events. • Familiarity with physics-based animation techniques (ragdoll setup, active ragdolls, cloth, IK). • Ability to work independently, respond to feedback, and meet deadlines. • Excellent collaboration and communication skills. • Experience animating directly within Unity (Timeline, Animation window) is a plus. • Scripting experience in C# is a plus but not required. • Prior work on horror games, especially stylized or atmospheric ones, is a plus. Why Join Hooked? Flexible work hours and fully remote position. Opportunity to grow with the studio, with potential for a full-time role. Apply tot his job Apply To this Job