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Posted May 25, 2026

Manager, Technical Art [Remote]

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Riot Games was founded on the principle that putting players first leads to the exceptional. As we expand our global content, we seek a Tech Art Lead based in Singapore to elevate our technical art and maintain alignment across Riot and partner studios. That's where you come in. As a Manager of Technical Art, you will lead and support defining the technical art needs across all of the different creative and technical teams on an unpublished R&D product. You will partner with the Art Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Responsibilities: • As a Technical Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. • Provide technical direction for your team. • Own the full lifecycle management of your team members-from selection and onboarding through performance development, feedback, and exits where necessary-ensuring the right people and skills are in place to deliver at Riot's quality bar. • You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people's potential. • You will lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities • You will lead and improve team rituals to support high-quality craft and individual growth • You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems. • Collaborate with the relevant discipline leads and production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. • Amplify the team's artistic capabilities while maintaining efficient and sustainable memory and performance • Ensure technical support to art and animation in both Maya and Motionbuilder across the product • Prototype new products and build effective asset generation pipelines to support them • Work with IT and other technical organizations across the company to ensure alignment and support for product • Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development • Partner with other Managers of Technical Art and Technical Art Directors of the unpublished R&D product to develop a cohesive vision and shared standards across the discipline • Collaborate with our external partner studios to build and maintain the pipelines, tools and guidance they need to consistently deliver high quality assets Required Qualifications: • 5+ years of professional experience as a technical artist in games or related industries • Deep expertise in Character Rigging and deformation systems • Strong proficiency in dynamics (cloth, hair, physics-based secondary motion) • Proven experience leading/mentoring teams and individuals • Experience with Maya and authoring Maya tools with Python/C++ • Experience developing games, prototypes or tools in Unreal using Python and Blueprints • Past experience working with multiple source control tools such as git and perforce • Experience with and commitment to building long-term maintainable, testable, portable, and stable systems • Experience defining and implementing team strategies • Experience giving thorough direction and delivering timely, clear feedback • Strong art fundamentals that enable the creation of content, prototypes and tools and pipelines that would match the Product Art Direction requirements • A strong communicator and able to convey abstract/sophisticated ideas in a concise way, in English or in Mandarin Desired Qualifications: • Experience authoring pipeline tool sets for lighting, shaders, and content optimization • Experience with 3D math, game engines, and a fundamental understanding of UX/UI principles when applied to tool development • Experience managing distributed teams across time zones and in remote work environments • Tools experience: have worked in several tools, pipelines, and game engines • Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments Note: Posting is subject to change so please refer to career site for latest availability (SBJ-G337). Apply tot his job Apply To this Job