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Posted May 31, 2026

[Remote] Contract Technical Animator

Note: The job is a remote job and is open to candidates in USA. Mob Entertainment is a startup multimedia studio known for the indie horror game 'Poppy Playtime'. They are seeking a Contract Technical Animator to bridge the gap between animation and engineering, focusing on designing and maintaining animation systems and collaborating with various teams to ensure high-quality character movement in games. Responsibilities • Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engine • Build tools and pipelines that improve the efficiency of animation workflows • Collaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-game • Work with gameplay engineers to integrate animation features and systems • Optimize animation assets for performance, memory, and runtime stability • Troubleshoot and resolve animation and rigging issues across the pipeline • Support motion capture integration, retargeting, and procedural animation systems when needed • Establish and document best practices for animation pipelines and technical workflows • Mentor junior technical animators and support the broader animation team with technical challenges Skills • 3+ years of experience in technical animation and rigging within the video game industry • Strong experience with Unreal Engine game engine and using control rig and animation inside Unreal • Proficiency with Maya or similar DCC tools, including rigging and scripting workflows • Experience working with animation state machines, blend trees, and runtime animation systems • Understanding of character rigging, skinning, and deformation systems • Familiarity with Python, MEL, C++, or Blueprint scripting for tool and pipeline development • Strong problem-solving skills with the ability to debug complex animation issues • Excellent communication skills and experience working cross-discipline with art, design, and engineering teams • Experience with motion capture pipelines and retargeting systems • Knowledge of rigging with unreal tooling, procedural animation with control rig, physics-based animation, or IK systems • Experience optimizing animation for console or PC performance constraints • Animation Experience doing animations • Shipped at least one AAA or mid-sized studio game title • Experience developing animation tools or plugins Benefits • Profit sharing • Medical, dental, and vision insurance • 401(k) matching • FSA/HSA • Paid time off • Sick time • Holidays • Parental leave Company Overview • Mob Entertainment is a gaming studio company that creates 3D animations and videogames. It was founded in 2015, and is headquartered in Los Angeles, California, USA, with a workforce of 51-200 employees. Its website is https://www.mobentertainment.com . Company H1B Sponsorship • Mob Entertainment has a track record of offering H1B sponsorships, with 1 in 2023. Please note that this does not guarantee sponsorship for this specific role.