Posted Jul 12, 2026

[Remote] Senior Technical Animator

Apply for this Role →
Note: The job is a remote job and is open to candidates in USA. Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. As a Senior Technical Animator, you will own the pipelines, rigs, tools, and runtime systems that enable high-quality character animation, working closely with various teams to solve technical challenges and improve workflows. Responsibilities • Design, build, and maintain animation pipelines and workflows from DCC tools through in engine implementation • Develop tools and systems that improve animator efficiency, iteration speed, and consistency • Create and maintain high quality character rigs, including deformation systems and control rigs • Implement and own animation systems in engine, including state machines, blending systems, and runtime behaviors • Build and support automation systems for NPC animation, including scalable and reusable solutions • Collaborate with engineering to develop performant animation systems and tools • Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters • Support motion capture pipelines, including ingestion, cleanup workflows, and integration into the game • Research and implement modern animation techniques such as motion matching, procedural animation, and runtime IK systems • Debug and troubleshoot animation issues across the pipeline, from rigging to runtime • Define and enforce best practices for animation setup, naming conventions, data structures, and workflows • Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals • Identify risks in animation systems and pipelines, and proactively propose solutions • Contribute to pushing the visual and technical boundaries of character animation within the project Skills • 5+ years of experience as a Technical Animator or similar role in game development • Strong experience building and maintaining animation pipelines and tools • Deep understanding of rigging, skinning, and deformation systems for characters • Proven experience implementing animation systems in real time game engines • Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques • Experience optimizing animation for performance and scalability • Proficiency in scripting or programming (Python or similar) for tool and pipeline development • Experience working with motion capture pipelines and data integration • Strong debugging and problem solving skills across both DCC tools and engine environments • Ability to collaborate effectively with engineering, animation, and design teams • Self driven with strong ownership over systems and long term pipeline health • Experience with advanced animation techniques such as motion matching or machine learning-driven animation systems • Experience building tools for large teams or live projects • Familiarity with facial rigging and animation systems • Experience supporting large numbers of NPCs or crowd systems • Understanding of physics driven animation or simulation systems • ARPG game development experience Company Overview • Eleventh Hour Games is a gaming company and serves in the entertainment industry that offers a video game named Last Epoch. It was founded in 2017, and is headquartered in Wilmington, Delaware, USA, with a workforce of 51-200 employees. Its website is https://eleventhhour.games.